Lokhim Empire

Region: Frigid Caps Pop Count: 33 / 32 Empire Prestige: 98 Prestige Gain: -2 Rulers: Nekreyn

General Information

General
Stability: United
Stability Gain Chance: 40%
Stability Loss Chance: 0%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: 6
Rolling Karma: -3
Temporary Karma: 0
Income
Money: 5863 / 6000
Money Income: 1193
Remaining Import Slots: 15
Remaining Export Slots: 15
Trade Distance: 29
Miscellaneous
Origin: (T) Strange Outsiders

Administration & Holdings

Administration
Administration: 3
Passive Expansion Chance: 40%
Territory: 55 / 75
Roads: 36 / 18
Territory Holdings
Plains 5
Forest 26
Dense Forest 0
Urban 0
Hill 3
Mountain 6
River 1
Desert 0
Tundra 10
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 1

Government & Laws

Government & Laws
Government Type: Iron-Fisted Dictatorship
Succession Type: Elected
Conscription Type: Moderate
Military Funding: Notable
Magic Stance: Creation
Centralization Law: Focused
Citizenship Stance: Closed
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Fleet
Diplomatic Stance: Belligerent
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: Punishment

Vassals

Vassal Slots: 6
Vassals
Nation Compliance Chance to Disobey Rebellion Chance Concessions Chance Concessions Temperament
Henux Bulwark Loyal 0% 0% 10% Hidden
Lokhim Respite Compliant 10% 0% 20% Hidden
Great Algren Imperial Watch Compliant 10% 0% 20% Hidden
Lokhim Haven Loyal 0% 0% 10% Hidden
Home Box Loyal 0% 0% 10% Hidden
Karleuxy High-Province Compliant 10% 0% 20% Hidden

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Great Algren Imperial Watch Friendly None Unknown
2 Lokhim Haven Friendly None Unknown
3 Yashmar Neutral Non-Aggression Pact Unknown
4 Lokhim Respite Allied None Unknown
5 Vandador Neutral Non-Aggression Pact Unknown
6 Henux Bulwark Friendly None Unknown
7 Home Box Allied None Unknown
8 Khanya Neutral Non-Aggression Pact Unknown
9 Ionus Stelate Neutral None Unknown
10 True Bayan Friendly None Unknown
11 Jinying Neutral Non-Aggression Pact Unknown
12 New Remnants Friendly None Unknown
13 Vyssafia Coven Neutral Military Alliance Hidden

War

War Modifiers

Land Attack Modifier: 5
Land Defense Modifier: 5
Naval Attack Modifier: 5
Naval Defense Modifier: 5
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 2/10

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Civilian 0 money: 15
Classical Tactician 0 iron: 1
money: 15
Imperial Cavalier 0 prestige: 2
money: 15
Imperial Celestial 0 prestige: 2
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15
Imperial Tyranus 0 prestige: 2
money: 15
Imperial Vanguard 2 prestige: 2
money: 15

Naval Units

Naval Units: 0/10

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 38 37 1 28 / 30
Wood 38 16 22 24 / 25
Stone 17 11 6 23 / 25
Mounts 6 5 1 22 / 25
Research 10 0 10 0 / 0
Magic 9 9 0 0 / 25
Unique Resources
Resource Production Consumption Excess Storage
Bronze 13 1 12 20 / 20
Iron 11 0 11 13 / 15

Jobs

Working Pops: 31/33

Job Assigned Pops Upkeep Production
Apprentice 5 nation_magic_spell_rolls: 2
Bureaucrat 0 wood: 1
administration: 1
Farmer 5 wood: 1
food: 4
Harvester 9 stone: 0
wood: 3
Hunter 0 food: 2
Merchant 4 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 3 stone: 1
bronze: 3
iron: 2
Miner 4 wood: 0
stone: 3
Mystic 1 magic: 1
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 1

Districts, Cities, & Wonders

Districts

District Slots: 9

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: research

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Barrow

Type: barrow

Cost: stone: 7
magic: 6

Modifiers: magic_consumption: 2
nation_spell_cost: -2
nation_spell_cost_minimum: 2

Node: magic

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: research

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: iron

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 2
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: wood


Vineyard

Type: vineyard

Cost: prestige: 5

Modifiers: prestige_gain: -1
food_production: 6
stability_loss_chance: -0.1

Node: luxury

Cities

City Slots: 6

Metropolis

Name: Khwamlok-Kaern

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: magic

Sanctum

Name: Thonboran

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Commerce

Name: Yurr Kathrim

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Generic City

Name: Sahwadika

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: None

Empty Slot

Empty Slot

Wonders

Wonders
Name Node Era Created Legacy Status
Mirror City None Ancient False
Lokhim Construction Guilds None Classical False

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link
Spice Node Creation No Slot 0 3 / 9 Discord Message (1291493351761117234)
Custom City Quest No Slot 0 8 / 45 Discord Message (1396260453855924285)
Glacier Quest 3 Progress Slot 3 12 / 12 Discord Message (1389004605895082054)
Moving Food Node quest 1 Progress Slot 4 10 / 13 Discord Message (1406484888550641766)
Refinding the Mind Controller Tier 2 Spell Slot 2 6 / 8 Discord Message (1404260943193702632)
Enrich Leyline Tier 2 Spell Slot 2 6 / 28 Discord Message (1408632068660920361)
Mountain Flower upgrade Tier 2 Spell Slot 2 2 / 13 Discord Message (1408632068660920361)
Custom Mundane Unit No Slot 0 0 / 0 Discord Message (1409310829614207017)

Modifiers

Field Value Duration Source
magic_consumption 1.0 -1 Jinying Portal
magic_consumption 1.0 -1 Upkeep for Nekreyn's Regeneration
unique_minority_count -1.0 -1 Culturally Accepted Modifier from Mech RP
stone_nodes 1.0 -1 Stone node on capital
vassal_slots 1.0 -1 Age of Wonder https://discord.com/channels/1188889187018088488/1188909580378443816/1381527319331733524
magic_consumption 1.0 -1 Seek https://discord.com/channels/1188889187018088488/1403566354996662272/1404260943193702632
mounts_nodes 1.0 -1 https://discord.com/channels/1188889187018088488/1188900070054187018/1396290889785020536
food_consumption 2.0 -1 2 Foreign Upgraded District
wood_consumption 2.0 -1 2 Foreign Upgraded District
stone_consumption 2.0 -1 2 Foreign Upgraded District
magic_consumption 1.0 -1 Enrich Leyline
magic_consumption 1.0 -1 Artifice
research_production 1.0 -1 Library 5 sessions old (49)
food_production 6.0 -1 Upgraded Vineyard
stability_loss_chance -0.2 -1 Upgraded Vineyard
prestige_gain -1.0 -1 Upgraded Vineyard
metallurgist_bronze_production 1.0 -1 Upgraded Ancient Forge
stone_consumption 1.0 -1 Upgraded Ancient Forge
magic_consumption 2.0 -1 Upgraded Classical Barrows
karma 3.0 3 https://discord.com/channels/1188889187018088488/1188909580378443816/1414260832656822452